Hammer is the side game where you can double the hole in the middle of it. Every hole starts at one point. Whoever holds the Hammer can throw it any time before the swing or while the ball is in the air, and the hole doubles. Take it on and the right to throw passes back to you. Turn it down and you lose the hole at what it was worth a second ago. There is no limit to how many times a hole can be hammered. One on one or two on two. Big Fairways prints the number on the button, keeps every throw on the record and the live leaderboard, so you just play golf.
Whoever holds the Hammer can throw it any time before the swing or while the ball is in the air. The hole doubles: one, two, four, eight, no limit.
The hole doubles and the right to throw passes back to you. In the app every throw is taken on automatically unless the group switches on Take it or leave it.
The hole ends on the spot and you lose what it was worth before the throw, not the doubled number. It is how you stop a hole you are losing from getting worse.
This is a simulated round, not a live game. Made up players, eighteen made up holes, and every throw scripted. Flip the switch at any point and the same card is played as a two on two without losing your place. Under each side on the board you will see what the hole was worth, who threw, and who took it or turned it down.
Hammer is a golf side game played one hole at a time, and the hole is worth whatever the two sides have talked each other into. Every hole starts at one point. Whoever holds the Hammer can throw it any time before the swing or while the ball is in the air, and the hole doubles. The other side has two answers: take it on, which doubles the hole and passes the right to throw back across, or turn it down, which ends the hole on the spot at what it was worth before the throw. There is no limit to how many times one hole can be hammered. Low net takes the hole and everything on it.
That is the entire game. No ladder to memorise, no chart, no running total in anybody's head. One becomes two becomes four becomes eight, and the only question that ever matters is whether you fancy the next shot more than they fancy theirs. Play it one on one or two on two on the better net ball.
| Players | Two, one on one. Or four, two on two on the better net ball, where either partner can throw. |
|---|---|
| The start | Every hole starts fresh at one point. What happened on the last hole has no say. |
| The throw | Any time before the swing or while the ball is in the air, by whoever holds the Hammer. The hole doubles. |
| The answer | Take it on: the hole doubles and the Hammer passes back. Turn it down: the hole ends at what it was worth before the throw. |
| The limit | None. A hole can be hammered as many times as the two sides dare. |
| A halved hole | Pays nobody. Optional: ties are worth nothing and the points carry to the next hole. |
| Scored by | The Big Fairways app, free, on any phone, with the number printed on the throw button. |
You play a normal round and every hole is a conversation about what it is worth. Here is the whole game in six steps.
Because the throw is a question and turning it down is the answer no. The side that throws is saying the hole is worth more to them than it is to you. If you agree, you take it on and the hole doubles. If you do not, you lose the hole at what it was worth a second ago and you save yourself the doubled number. That is the whole tension of the game: the throw is free, the answer is not. Big Fairways plays every throw as taken on by default, because most groups play it that way, and Take it or leave it is a switch at setup for groups who want the no.
Because otherwise one side could throw, throw and throw again while the other side could only answer. Passing the Hammer to the side that just took it on means every doubling is a decision by the side that now stands to lose more, and the side that threw last has to wait to see the next shot before it can be thrown back. It is the rule that turns the game into a conversation instead of a shouting match.
Two players. On the first tee one player throws the Hammer before a ball is struck. The other takes it on, so the hole is worth two and the Hammer passes to them. From the fairway they throw it back, the first player takes it on, and the hole is worth four. Both make par, the hole is halved, and nobody pays. On the next hole the same player throws it while a tee shot is in the air, the other side looks at the ball heading for the trees and turns it down, so the hole ends right there and the thrower collects one, what it was worth before the throw. Over eighteen holes the numbers add up, and the app has every throw on the record.
The version where you throw while the ball is in the air. You commit to the shot while it is still climbing, before anybody knows where it finishes, which means you are reading a swing and a face and a shape and you are wrong about as often as you are right. It works on putts too. In Big Fairways the Hammer can be thrown any time before the swing or while the ball is in the air, so the Air Hammer is simply the loudest way to play it.
Hammer is won on the throws, not the shots. A few things win Hammer more often than good golf does.
Hammer is a match game with the stakes decided during the hole. Here is how it lines up against the other side games. Every one of them is scored in the app, and you can run several at once on one card.
| Game | Players | In one line |
|---|---|---|
| Hammer | 2 or 4 | Either side can double the hole while it is being played. |
| Midnight | Any | Twelve holes count, your best eleven plus the last. Lowest card wins. |
| Elevens | Any | Eleven holes count, your best ten plus the last. Seven throwaways. |
| Skins | Any | Win the hole outright to take the skin. Ties carry over or die, your call. |
| Nassau | 2 or 4 | Three matches in one: front nine, back nine and the full eighteen, with presses. |
| Wolf | 4 | The Wolf picks a partner after the tee shots or goes alone for double. |
| Vegas | 4 | Two teams, scores paired into a number, low number wins the difference. |
| Banker | 3 or more | One player takes on everybody else each hole. Presses allowed. |
| Junk | Any | Points for the little things: sandies, greenies, woodies and more. |
| Match Play | 2 | Head to head, hole by hole, up or down. |
| TILT | Any | Points on the net score with a multiplier that climbs on birdies and resets on a par. |
| Train | Any | A net par puts you aboard and every hole after it pays until two bogeys in a row. |
| Mulligans | Any | Your handicap strokes become do overs, then everybody plays gross. |
| Gridiron Golf | 4 | Two on two played like football. Win the hole to march the ball, reach the end zone to score. |
| Nines | 3 | Three players, nine points a hole, split five, three and one. |
| Hi Lo | 4 | Two on two. A point for the best ball and a point for the worst. |
| Snake | Any | Three putt and the snake is yours until somebody else does. No points. |
| Bingo Bango Bongo | Any | First on, closest, first in. Three points a hole, played gross. |
| Stableford | Any | Points for every hole, most points wins, a blow up costs you nothing. |
Looking for the full list? Every side game the app scores, each with rules and a demo round, is on the golf side games page.
There is no ceiling in the app, so the one thing to settle on the first tee is whether a throw can be turned down. Switch Take it or leave it on and the answer is yes.
Hammer is the loudest game in golf. Every tee box is a stare down, every good shot is a reason to throw, every bad one is a reason to blink, and the hole you thought was worth one is suddenly worth eight with a putt to decide it. Nobody has to throw it, and that is exactly why it gets thrown.
Pick Hammer at setup, pick your sides, and start playing. The throw button sits under your thumb with the number printed on it, so nobody is ever guessing what this one is worth. With Take it or leave it on, the other side gets both answers and both numbers. Every throw is logged with who, where and what it was worth before and after, and the hole summary reads the whole thing back like a story.
Run other side games at the same time and the totals never get tangled. At the end you get one clean total per side, one Settle Up list, and every round posts to your own lifetime scorecard, which only you can see. Send one link and the whole group follows the leaderboard live from their own phones.
Big Fairways walks you through every step, hole by hole. No rule sheet in your back pocket and nobody keeping a tally on a napkin.
Your group can scan the QR code to join in the fun, keep their stats, and see the live scoreboard. Send a text link to let your fans, friends and family get updates when you birdie 18 for the win.
Whether you are playing as teams, groups or individually, or all of the above, the points tally correctly no matter how many side games you have going.
No matter how many games you have going at once, or how complex the PRESS math gets, Big Fairways provides a clean scorecard, point total and leaderboard throughout the round, with simplified Settle Up totals at the end.
It is easy to set up tournaments of all sizes and formats with Big Fairways. A three day golf trip with four players, or 144 players in a local charity event, we have you covered. And groups inside your tournament can still play their own side games while the competition runs.
Every hole starts at one point. Whoever holds the Hammer can throw it any time before a swing or while the ball is in the air, and the hole doubles. The other side takes it on, which doubles the hole and passes the Hammer back, or turns it down, which ends the hole at what it was worth before the throw. Low net takes the hole and everything on it.
The hole is over immediately. You lose what it was worth a second before the throw, not the doubled number. In the app that needs Take it or leave it switched on; otherwise every throw is taken on.
There is no limit in Big Fairways. A hole can be thrown back and forth as many times as both sides dare.
A throw made while the ball is in the air, before anybody knows where it finishes. In the app a Hammer can be thrown any time before the swing or while the ball is in flight.
Yes. The better net ball on each side plays the hole and either partner can throw. The simulator on this page plays both versions off the same card.
Nobody pays, however much was on it. A group can switch on carries at setup, where a tie is worth nothing and the points carry to the next hole.
Yes, free while we build it. Every side game, the live leaderboard, the Settle Up totals and your lifetime scorecards are all included, and there is nothing to install because it runs in any phone browser.
Set it up in four taps, send the link, and let the app print the number on every throw.
START A HAMMER GAME, FREE