Wolf is the side game where a new Wolf on every hole picks a partner off the tee shots, or howls and takes on everybody alone for double. Get picked and you can turn the Wolf down, but then you are the howler, alone against all three. It is the game where the best drive of the day can be the worst thing that happens to you, and everybody talks the whole way down the fairway. Big Fairways tells you who the Wolf is, keeps the points and the live leaderboard, so you just play golf.
The Wolf tees off first, watches the other three drives, then picks a partner or howls. Best net ball on each side. Win the hole and your side takes a point each.
Howl and you are alone against the other three. Win and you take two from the hole. Lose and all three take two. Turn the Wolf down when picked and you are the howler.
The Wolf rotates in order for sixteen holes. On the last two the player with the fewest points is the Wolf, so nobody is out of it.
This is a simulated round, not a live game. Four made up players, eighteen made up holes, with a howl or two along the way. Under every name on the board you will see which side that player was on, what they made and how it went.
Wolf is a four player golf side game in which one player is the Wolf on each hole and the job rotates. The Wolf tees off first, watches the other three tee shots, and then picks a partner for a two on two best ball against the other pair, or howls and plays the hole alone against all three for double. The player the Wolf picks can turn the Wolf down, and then that player is the howler, alone against everybody. One point a hole, two when somebody howls, and the player with the most points at the end wins.
It is a game of judgment as much as golf. Pick the safe drive in the fairway and the bomber you passed over might make the birdie against you. Howl on a hole you fancy and you either take two from the table or hand two to each of the other three. The Wolf rotates in order for sixteen holes, and on the last two the player with the fewest points is the Wolf, so nobody is ever out of it.
| Players | Four. Five works too, with the rotation running through five. |
|---|---|
| The Wolf | Rotates every hole in the order of the draw. On the last two holes the player with the fewest points is the Wolf. |
| The pick | After all the tee shots, the Wolf picks a partner or howls and goes alone. |
| Scoring | Best net ball on each side. One point a hole, two when the Wolf or a howler goes alone. Hi Lo is the other option: both balls count, two points a hole. |
| Turning the Wolf down | The player picked can say no, and then becomes the howler for that hole, alone against all three for double. |
| Scored by | The Big Fairways app, free, on any phone, and it tells you whose turn it is. |
You play a normal round with a rotating Wolf and a decision on every tee. Here is the whole game in seven steps.
Because the decision is the game. If the Wolf picked before anybody hit, it would be a draw. Watching three drives and then choosing is where all the talk comes from: the safe one in the fairway, the bomb in the rough, the one you passed on that turns into a birdie. Some groups make the Wolf choose each player before the next one hits. Big Fairways plays the version where the Wolf sees every tee shot first, which is the one most groups already play, and it puts the pick on the tee box in the app so nobody forgets.
Because doubling is enough. Alone against three you are the underdog, and two points from each of them when you win is a fair prize for a fair risk. Some groups pay three or four times for a lone Wolf, and that turns the game into howling every hole and hoping. In Big Fairways howling doubles the hole and never more than that, whether the Wolf called it or a player turned the Wolf down and took it on. A player who howls and loses hands two points to each of the other three, which is plenty.
Four players, best ball net. On a par four the Wolf watches the drives and picks the partner with the best one. That pair's best net ball is a par, the other pair's best is a bogey, so the Wolf and partner take a point each. On the next hole the new Wolf howls. Their net birdie beats the best of the other three, so the howler takes two points. On the hole after that a player turns the Wolf down, becomes the howler, and makes a double bogey against a pack par, so each of the other three takes two. Over eighteen holes the points add up, and every pair settles the difference between them at the end.
Best ball is the classic: only the low net ball on each side counts, one point a hole, two when somebody howls. Hi Lo counts both balls. The low ball on the Wolf's side plays the low ball of the field for a point, and the high ball plays the high ball for another, so a hole is worth two and a pair can split it one each. A howl doubles that, and the Wolf wins ties on the bump. Big Fairways offers both flavours at setup and a switch to make everybody howl at least once.
Wolf is won on the tee box, not the green. A few things win Wolf more often than good golf does.
Wolf is a partner game: the sides change every hole and the Wolf chooses them. Here is how it lines up against the other side games. Every one of them is scored in the app, and you can run several at once on one card.
| Game | Players | In one line |
|---|---|---|
| Wolf | 4 | The Wolf picks a partner after the tee shots or goes alone for double. |
| Midnight | Any | Twelve holes count, your best eleven plus the last. Lowest card wins. |
| Elevens | Any | Eleven holes count, your best ten plus the last. Seven throwaways. |
| Skins | Any | Win the hole outright to take the skin. Ties carry over or die, your call. |
| Nassau | 2 or 4 | Three matches in one: front nine, back nine and the full eighteen, with presses. |
| Vegas | 4 | Two teams, scores paired into a number, low number wins the difference. |
| Banker | 3 or more | One player takes on everybody else each hole. Presses allowed. |
| Junk | Any | Points for the little things: sandies, greenies, woodies and more. |
| Match Play | 2 | Head to head, hole by hole, up or down. |
| TILT | Any | Points on the net score with a multiplier that climbs on birdies and resets on a par. |
| Train | Any | A net par puts you aboard and every hole after it pays until two bogeys in a row. |
| Mulligans | Any | Your handicap strokes become do overs, then everybody plays gross. |
| Gridiron Golf | 4 | Two on two played like football. Win the hole to march the ball, reach the end zone to score. |
| Hammer | 2 or 4 | Either side can double the hole while it is being played. |
| Nines | 3 | Three players, nine points a hole, split five, three and one. |
| Hi Lo | 4 | Two on two. A point for the best ball and a point for the worst. |
| Snake | Any | Three putt and the snake is yours until somebody else does. No points. |
| Bingo Bango Bongo | Any | First on, closest, first in. Three points a hole, played gross. |
| Stableford | Any | Points for every hole, most points wins, a blow up costs you nothing. |
Looking for the full list? Every side game the app scores, each with rules and a demo round, is on the golf side games page.
The rule that matters most is when the Wolf picks. Big Fairways plays it after all the tee shots, which is the version most groups know. Settle it on the first tee and the app holds you to it.
Wolf is the only side game where the best shot of the group can be the worst thing that happens to you. Pick too safe and you miss the bomb down the middle. Howl on the wrong hole and you pay three people. Every tee box is a conversation, every pick gets second guessed in the cart, and the player who is last with two to play is suddenly the most dangerous person on the course.
Pick Wolf when you set up the round, choose best ball or Hi Lo, and start playing. The app draws the order, tells you who the Wolf is on every tee, takes the pick or the howl right there, and handles a player turning the Wolf down. After every hole it shows who took what and why, and on the last two holes it hands the Wolf to whoever is behind. Nobody argues about whose turn it is.
Run other side games at the same time and the totals never get tangled. At the end every pair settles the difference between their points, you get one Settle Up list, and every round posts to your own lifetime scorecard, which only you can see. Send one link and the whole group follows the leaderboard live from their own phones.
Big Fairways walks you through every step, hole by hole. No rule sheet in your back pocket and nobody keeping a tally on a napkin.
Your group can scan the QR code to join in the fun, keep their stats, and see the live scoreboard. Send a text link to let your fans, friends and family get updates when you birdie 18 for the win.
Whether you are playing as teams, groups or individually, or all of the above, the points tally correctly no matter how many side games you have going.
No matter how many games you have going at once, or how complex the PRESS math gets, Big Fairways provides a clean scorecard, point total and leaderboard throughout the round, with simplified Settle Up totals at the end.
It is easy to set up tournaments of all sizes and formats with Big Fairways. A three day golf trip with four players, or 144 players in a local charity event, we have you covered. And groups inside your tournament can still play their own side games while the competition runs.
One player is the Wolf on each hole and the job rotates. The Wolf tees off first, watches the other three tee shots, then picks a partner for a two on two best ball or howls and plays alone against all three for double. Most points at the end wins.
After all the tee shots. The Wolf sees every drive, then picks. A player who is picked can turn the Wolf down and become the howler for that hole.
A player who howls and plays the hole alone against the other three. The hole is worth double: win and you take two from each of them, lose and each of them takes two from you. In Big Fairways howling doubles the hole and never more than that.
You become the howler. You play the hole alone against all three, including the Wolf, and the hole is doubled.
The player with the fewest points is the Wolf on the last two holes, so the player who is behind gets the chance to howl their way back.
Yes. The rotation runs through five, the Wolf picks a partner from the other four, and the pack is three.
Yes, free while we build it. Every side game, the live leaderboard, the Settle Up totals and your lifetime scorecards are all included, and there is nothing to install because it runs in any phone browser.
Set it up in four taps, send the link to the group, and let the app call the Wolf on every tee.
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